Mike Scott, Senior Academic Staff Member and winner of a 2014 National Tertiary Teaching Excellence Award, put together this excellent short video recently on how to create a Teaching Portfolio in support of a teaching award application. For those of you considering an application, or even to just document your teaching career to date, this video is a must watch.
10 Tips For Portfolio from vim eo917 on Vimeo.
Thursday, 17 September 2015
Wednesday, 16 September 2015
Our second series of lunchtime PD sessions started on 9 September with the theme being 'Facilitative Teaching'. This is a shift from what is often viewed as traditional teaching to one of the teacher adopting a facilitative role, which is a student centred, flexible approach to learning. We had Donna Dinsdale, Allister Field and Graeme Jeffrey sharing their experiences of how they adopted a facilitative model of teaching in their programmes. Here's what they shared about their experiences.
Monday, 14 September 2015
Teaching Development Seminar 2
The second Teaching Development Seminar focussed on Alternative Assessment, with Tracey Clissold, Lindsay Skyner and Amy Raymond sharing examples of how they have re-designed assessments to support learning and engage learners. Here's what they did!
Friday, 11 September 2015
Geek Spot - Did you know?
Over 200 billion emails are sent every day. What type of information do you send in emails on a daily basis? Are you confident that your emails only contain information that you would be happy for anyone to read?
If not, you might like to check out the Confidential CC Android and iOS app which features self-destructing, encrypted email that can be viewed only once and can't be forwarded or printed. Very 007!
Check it out: http://www.confidentialcc.com/
Any other Techno Geeks out there who would like to share their 'Geeky Stuff'? Let us know and we might publish you on our TEEL Blog.
Friday, 4 September 2015
Tech4Learning
The first of our Teaching Development Seminars kicked of with a focus on Tech4Learning, presented by Lesley Mochan, Anne-Marie Simon and Dennis Keys.
The theme of all three presentations was the the use video to provide students with a range of resources they could revisit anywhere, anytime, to confirm some of the key learning points from their classes.
Lesley was looking for a resource to support her students learn the propagation process for a new type of rootstock. She found a programme on eTV, which was just what she needed. However, she didn't want to simply provide a video for them to watch but a resource that would engage them in the learning by adding some interaction. So she ran the video through Zaption, added some key information and some questions for students to answer to confirm their understanding. Click the Zaption image below to see what Lesley produced for her students.
Anne-Marie wanted to produce some learning
resources to support students to learn numerous
techniques. She wanted to provide a range of resource options with written step-by-step instructions, physical
sample and QR code, linking to video. By adding QR codes to the machines
students use on campus, they are able to scan the QR code on the machine to see
how to do a range of things such as threading or setting up the machine. Students can review the video as often as they need until they have mastered the technique. Check out this example of what Anne-Marie
has developed for her students by clicking the image below.
The Carpentry Team decided to
produce videos to provide learning resources that would allow students to revisit the operation and health and safety practices when using the range of
machinery in the Carpentry Programme. When demonstrating practical skills in
the workshop students can miss some of these essential key points however, these videos would allow students to watch them as often as they needed. By adding
QR codes to the machinery, students can scan the QR code with their mobile devices and watch the videos
in the workshop if they are uncertain of any aspect of the operating procedures.
With the help of Mike Scott, they have also produced a number of ‘60 seconds of
safety’ videos. Click the image below for an example of
what the Carpentry Team have produced.
The theme of all three presentations was the the use video to provide students with a range of resources they could revisit anywhere, anytime, to confirm some of the key learning points from their classes.
Lesley was looking for a resource to support her students learn the propagation process for a new type of rootstock. She found a programme on eTV, which was just what she needed. However, she didn't want to simply provide a video for them to watch but a resource that would engage them in the learning by adding some interaction. So she ran the video through Zaption, added some key information and some questions for students to answer to confirm their understanding. Click the Zaption image below to see what Lesley produced for her students.
Anne-Marie wanted to produce some learning
resources to support students to learn numerous
techniques. She wanted to provide a range of resource options with written step-by-step instructions, physical
sample and QR code, linking to video. By adding QR codes to the machines
students use on campus, they are able to scan the QR code on the machine to see
how to do a range of things such as threading or setting up the machine. Students can review the video as often as they need until they have mastered the technique. Check out this example of what Anne-Marie
has developed for her students by clicking the image below.
The Carpentry Team decided to
produce videos to provide learning resources that would allow students to revisit the operation and health and safety practices when using the range of
machinery in the Carpentry Programme. When demonstrating practical skills in
the workshop students can miss some of these essential key points however, these videos would allow students to watch them as often as they needed. By adding
QR codes to the machinery, students can scan the QR code with their mobile devices and watch the videos
in the workshop if they are uncertain of any aspect of the operating procedures.
With the help of Mike Scott, they have also produced a number of ‘60 seconds of
safety’ videos. Click the image below for an example of
what the Carpentry Team have produced.Tuesday, 1 September 2015
Strategies for Engaging Youth Videos
Kylee New, Phil Grimmer and Mariana Tapsell from the Hospitality, Trades Training and Foundation Studies programmes spoke at the recent Teaching and Learning Seminar that focused on strategies for engaging youth. Each tutor spoke of the challenges they faced, how there was a need to be flexible in their approach, and their strong desire to see the young people on their courses succeed.
Some common themes emerged including the importance of building a community of learners, the need to develop trusting relationships with students and the long term benefits of making the effort to spend time with each student to check on their progress both as a student and young person.
Take a look at their talks below. They were filmed on a self tracking camera called a Swivl. If you would like to have a go using this device in your classroom, get in touch with the Teel Team.
Some common themes emerged including the importance of building a community of learners, the need to develop trusting relationships with students and the long term benefits of making the effort to spend time with each student to check on their progress both as a student and young person.
Take a look at their talks below. They were filmed on a self tracking camera called a Swivl. If you would like to have a go using this device in your classroom, get in touch with the Teel Team.
Gamify your Teaching Resources
Yes it's another educational strategy to consider, but never fear, help is here! So, what does it mean? Gamification means to include elements of computer gaming into what you do with your students.
Still sound scary? I suppose the first question is ‘why’, so here’s some stats:
What makes computer gaming so compelling and how could we harness some of that for education? Players are hooked through levels, points, rewards, competition and instant feedback. How about ‘gamifying homework’ through some sort of reward system. How might you bring gamification into your classroom and tap into some of what compels people to ‘play’ computer games?
Want to know more? Check it out here: http://www.edudemic.com/ultimate-guide-gamifying-classroom/
Still sound scary? I suppose the first question is ‘why’, so here’s some stats:
- Across the planet three billion hours every week are spent playing video and computer games
- 28 million harvest their crops on Farmville every day
- Over 5 million play an average of 45 hours computer gaming per week
What makes computer gaming so compelling and how could we harness some of that for education? Players are hooked through levels, points, rewards, competition and instant feedback. How about ‘gamifying homework’ through some sort of reward system. How might you bring gamification into your classroom and tap into some of what compels people to ‘play’ computer games?
Want to know more? Check it out here: http://www.edudemic.com/ultimate-guide-gamifying-classroom/
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