Yes it's another educational strategy to consider, but never fear, help is here! So, what does it mean? Gamification means to include elements of computer gaming into what you do with your students.
Still sound scary? I suppose the first question is ‘why’, so here’s some stats:
What makes computer gaming so compelling and how could we harness some of that for education? Players are hooked through levels, points, rewards, competition and instant feedback. How about ‘gamifying homework’ through some sort of reward system. How might you bring gamification into your classroom and tap into some of what compels people to ‘play’ computer games?
Want to know more? Check it out here: http://www.edudemic.com/ultimate-guide-gamifying-classroom/
Still sound scary? I suppose the first question is ‘why’, so here’s some stats:
- Across the planet three billion hours every week are spent playing video and computer games
- 28 million harvest their crops on Farmville every day
- Over 5 million play an average of 45 hours computer gaming per week
What makes computer gaming so compelling and how could we harness some of that for education? Players are hooked through levels, points, rewards, competition and instant feedback. How about ‘gamifying homework’ through some sort of reward system. How might you bring gamification into your classroom and tap into some of what compels people to ‘play’ computer games?
Want to know more? Check it out here: http://www.edudemic.com/ultimate-guide-gamifying-classroom/
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